#TRIGGER {^You receive (%d) experience points.} {#ad exp %1;#ad cnt 1} {runcounter} 517 #TRIGGER {^You attempt to bash} {#ad bash 1;stand} {runcounter} 517 #TRIGGER {^You bash into (%*) goes down!} {#ad bash 1;#ad sucbash 1} {runcounter} 517 #TRIGGER {^You throw (%*) to the ground!} {#ad throw 1;#ad sucthrow 1;#hi} {runcounter} 517 #TRIGGER {^You trip (%*) goes down!} {#ad trip 1;#ad suctrip 1} {runcounter} 517 #TRIGGER {^You try to grab a hold, but miss!} {#ad throw 1} {runcounter} 517 #TRIGGER {^You successfully rescue} {#ad rescue 1;#ad sucrescue 1} {runcounter} 517 #TRIGGER {^You sweep, but they are just a little too quick for you.} {#ad trip 1} {runcounter} #TRIGGER {^You fail to rescue} {#ad rescue 1} {runcounter} #TRIGGER {^You successfully rescue} {#ad rescue 1;#ad sucrescue 1} {runcounter} #TRIGGER {Your gain is: (%d)/(%d) hp, (%d)/(%d) m, (%d)/(%d) mv (%d)/(%d) prac.} {#ad lev 1;emote increases in power!! |by|%1 |y|hps|n|, |br|%3 |r|mana|n|, |bw|%7 |w|practices|n|.} {runcounter} #ALIAS runreport {get_color;gtell |bk|Gains thus far.. |@bclr|@exp |bk|experience, |@bclr|@cnt |bk|kills, |@bclr|@lev |bk|level(s).;stats} #ALIAS stats {gtell |y|Bash: |br|@sucbash|y|/|br|@bash |c|Trip: |br|@suctrip|c|/|br|@trip |g|Throw: |br|@sucthrow|g|/|br|@throw |w|Rescue: |br|@sucrescue|w|/|br|@rescue} #ALIAS get_color {#var colors {y|g|b|r|c|p};#var bright_colors {by|bg|bb|br|bc|bp};#ad ccc 1;#if (@ccc>%numitems(@colors)) {#var ccc 1};#var clr %item(@colors,@ccc);#var bclr %item(@bright_colors,@ccc)} #ALIAS resetrun {#var exp 0;#var cnt 0;#var lev 0;#var bash 0;#var sucbash 0;#var trip 0;#var suctrip 0;#var throw 0;#var sucthrow 0;#var rescue 0;#var sucrescue 0;#ec --- Resetting counters ---}